GUIDE HUB

Guides hub

How-to pages, tips, and FAQs for every game—start here if you arrived from search. Guides cover common mistakes and how to choose a mode, not only the basics.

30-Day Kingdom

In 30-Day Kingdom, never let any of the six stats (treasury, food, order, military, morale, diplomacy) hit zero. Early on, keeping them near 50 is safer than maxing one pillar—imbalance often causes chain collapses.

Today’s Traitor

Read the overview, then compare suspects, testimony, evidence, and timeline. Time mismatches often beat quote-vs-quote clashes—eliminate who “could not have been there” first.

Hero Forge

Hero Training is a short loop of train, rest, adventure, gear, and boss fights. Rest when HP drops below half, and raise defense as well as attack—falling wastes actions.

Tower Cipher

Tower Cipher is a no-repeat digit puzzle. Seals match digit and place; echoes match digit only. One careful guess prunes many options.

Merchant Auction

Merchant Auction is sealed bidding guided by rumors. Weigh rumor trust against overpaying; some rivals inflate prices on purpose.

The Silent Banquet

The Silent Banquet asks for culprit, means, and place. Strike unused means and people who were elsewhere first—each elimination shrinks the grid fast.

Moonlit Voyage

Time, hull and oil can substitute for one another in Moonlit Voyage. Hugging the coast protects the ship but spends the night; rushing through open water saves time but makes later rough passages harder to afford. The useful question is not just which move is fastest, but which choices remain afterward.